Rules of War

These rules apply to all nations, towns, and players that are directly involved in a war. Exclusions may apply.

§ 1 - Waging War

§ 1 A

It is essential to determine if you can wage war on a nation or town. Wars against either without a Casus belli (Reason of War) can be declared if both sides are set to a non-neutral status (Can be checked using /t <town> or /n <nation>), if they are missing a "peaceful" or "neutral" status, you can freely declare war without a Casus belli.

§ 1 B

If a town or nation has a neutral status enabled, you can open a support ticket in our Discord server to see if you are eligible to wage war against that town or nation (Casus belli is required in this case).

§ 1

Below is a list of valid reasons (Casus belli) that can be used to turn off a town or nation's neutral status if you wish to wage war against them:

  • Griefed structure within your nation or outside it - This can be handled through server punishment, but if you wish, you can wage war instead, only if a higher up of the town or nation was the griefer.

  • Reclaim lost land in a previous war - Can be done via riots/civil war by townspeople of the lost town or nation*

  • Broken deals or treaties - You can wage war against an offending town or nation if they break any major deals or treaties

§ 2 - Battleground Rules

§ 2 A

Usage of these banned items or war methods is considered a war crime and can be punishable by the town/nation with a server-enforced fine or punishment.

These War Crimes include:

  • Usage of End Crystals and Respawn Anchors.

  • Abuse of the jail feature to trap opposing sides in jail longer than the set jail time for capturing enemies.

  • Use of exploits in plugins to give your town or nation an advantage in a fight. (Also punishable by server)

  • Invading before the set battle session times (eg

*Reclaiming lost land must be done after 1 week of the loss but within the 2 weeks after the 1 week.

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