Rules of War
These rules apply to all nations, towns, and players that are directly involved in a war. Exclusions may apply.
§ 1 - Waging War
§ 1 A
It is essential to determine if you can wage war on a nation or town. Wars against either without a Casus belli (Reason of War) can be declared if both sides are set to a non-neutral status (Can be checked using /t <town> or /n <nation>), if they are missing a "peaceful" or "neutral" status, you can freely declare war without a Casus belli.
§ 1 B
If a town or nation has a neutral status enabled, you can open a support ticket in our Discord server to see if you are eligible to wage war against that town or nation (Casus belli is required in this case).
§ 1
Below is a list of valid reasons (Casus belli) that can be used to turn off a town or nation's neutral status if you wish to wage war against them:
Griefed structure within your nation or outside it - This can be handled through server punishment, but if you wish, you can wage war instead, only if a higher up of the town or nation was the griefer.
Reclaim lost land in a previous war - Can be done via riots/civil war by townspeople of the lost town or nation*
Broken deals or treaties - You can wage war against an offending town or nation if they break any major deals or treaties
§ 2 - Battleground Rules
§ 2 A
Usage of these banned items or war methods is considered a war crime and can be punishable by the town/nation with a server-enforced fine or punishment.
These War Crimes include:
Usage of End Crystals and Respawn Anchors.
Abuse of the jail feature to trap opposing sides in jail longer than the set jail time for capturing enemies.
Use of exploits in plugins to give your town or nation an advantage in a fight. (Also punishable by server)
Invading before the set battle session times (eg
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